A BONELAB mod for making life easier for other mod creators.
BoneLib is fully open source so feel free to make a PR for new features and bug fixes. Just make sure the code is commented/easily understandable, and doesn't noticeably affect performance.
- A menu system for other mods to use
- Easy access to data related to the player (held items, position, controllers, current avatar, etc)
- Events for common actions, such as guns firing, grabbing items, changing avatars, NPCs dying, etc
- Helper and extension methods for changing the RPM of guns, damaging enemies, getting clean object names
- Extension methods to call functions with nullable parameters that would otherwise crash the game
- Spawn message boxes for the player
- Safely invoke actions with error handling
- Lots of other small features
Many more features will be added as we continue to develop the mod.
You will have to run the game once with the mod installed before the preferences will show up.
Preferences are stored in UserData\MelonPreferences.cfg.
-
LoggingMode:
NORMALorDEBUG. For most people normal is fine, debug will just show more info to help with development. -
SkipIntro:
trueto not play the intro at the start of the game and go straight to the menu.
The VS project uses the system environment variable BONELAB_DIR for referencing assemblies and build output paths. Make sure you have this set on your computer to your BONELAB install location (where the .exe is, no trailing slash) for VS to be able to find the files. If this doesn't work right away, try deleting the .vs folder for this project and restarting VS.
Gnonme / Lvna / Adi / adamdev: Main developers
Parzival: Added enum with all game layers, improved documentation, made some extension method parameters optional
Extraes: Ported nullable extension methods (originally made by WNP78) from MTINM, lots of testing, added InvokeActionSafe methods, added animal image popup methods
adamdev: Added events for NPC deaths and resurrections, and events for MarrowGame and MarrowScenes, added BoneMenu
Camobiwon: Implemented fixes and QoL improvements into BoneMenu
Lakatrazz: BoneMenu improvements, fixed issues after game updates
Trev: LemonLoader support
SoulWithMae: SpawnCrate helper methods, added a class with commonly used barcodes, added a notification system, added helper methods for loading stuff from embedded resources
WNP78: Ported the mod to ML 0.6 and improved reference DLL handling
- Added tooltips, so that modders can explain what each mod setting does
- Added the ability for dialog boxes to have their colors customized
- Added simple audio functions (change sfx, music, muffle)
- Fixed wrong visuals on dialog boxes due to overlapping bundle assets
- Fixed an issue with the dialog box still persisting when the menu was closed
- Page bugs have been fixed and refactored (Camobiwon)
- Fixed issues with the UI (adamdev, Camobiwon)
- Added dedicated function(s) for removing page children inside of the Page class
- Added a new button to randomly change avatars and randomly spawn mod spawnables
- Fixed animal ads not working
- Fixed a bug with StringElements not disappearing like they should
- Fixed a bug where string elements would collide with things in the world
- Fixed a bug with pages not being removed properly
- Fixed an issue with pages being changed when removed, even when not viewing them
- Removed unneeded debug log when an element was being removed
- Complete overhaul of BoneMenu which features dialogs, string elements, and more
- Audio class now wraps around the Marrow audio methods, and mixers are exposed
- Hooks for when the player spawner spawns the player
- Added
OnWarehouseReadyhook - Ported to work with ML 0.6+
- Improved DLL reference handling
- Added notification system
- Added asset bundle helpers
- Added IsLoading helper method
- Added CheckIfAssemblyLoaded helper method
- Added Audio class with references to mixers
- Added CommonBarcodes for easy item spawning
- Improved error logging
- Added SpawnCrate helper methods
- Fixed compatibility with bonelab patch 3
- Added LemonLoader support for quest modding
- Added
IsAndroidbool to HelperMethods - Added sound and haptics to BoneMenu
- Bug fixes
- Fixed BoneMenu confirmation buttons
- Added starting value parameter to enum element methods
- Float elements are displayed rounded
- Menu elements can now be updated with the menu open
- Fixed startup crash
- Added BoneMenu
- Added extension methods for safe action invoking
- Changed level loading events in Hooking
- Note: this update is not guaranteed to be compatible with mods made for BoneLib v1.x.x
- Added a preference to skip the intro
- Added methods to spawn popup objects with random animal photos on them for fun
- Forced preferences to always save to file
- Fixed
Hooking.OnMarrowGameStartedevent
- Added
SafeActionsclass for invoking actions with error handling - Added MarrowGame and MarrowScene events in Hooking
- Added events for NPC deaths and resurrection in Hooking
- Added the controller rig to the Player class
- Added priority attribute to force MelonLoader to always load BoneLib first
- Made some parameters optional in nullable method extensions
- Added
Hooking.OnPlayerReferencesFoundsince the melonloader level load/init functions are unreliable - Added a way to spawn message boxes
- Fixed Nullables being in the wrong namespace
- Fixed Nullables crashing the game
- Removed extensions backwards compatibility for wrong namespace
- Code cleanup
- Added Hooking class with events for common actions
- Added
GetPhysicsRig()andGetCurrentAvatar()to Player class - Added GameLayers enum
- Added extension methods to allow using functions with nullable parameters
- Fixed
SetRpm()andDealDamage()extension methods being in the wrong namespace - Other small fixes and changes
- Initial release
- Added downloading xml documentation file with mod dll
- Initial release