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8 changes: 5 additions & 3 deletions Assets/MirrorEffect/MirrorCamera.cs
Original file line number Diff line number Diff line change
Expand Up @@ -87,8 +87,9 @@ public void RenderIntoMaterial(Material material) {
}
// left eye
eyeOffset = SteamVR.instance.eyes [0].pos;
eyeOffset.z = 0.0f;
transform.localPosition = VrEye.transform.localPosition + VrEye.transform.TransformVector (eyeOffset);
eyeOffset.z = 0.0f;
Vector3 worldSpaceEyeOffset = VrEye.transform.TransformVector(eyeOffset);
transform.localPosition = VrEye.transform.localPosition + VrRig.transform.InverseTransformDirection(worldSpaceEyeOffset);

if (RenderAsMirror)
{
Expand All @@ -104,7 +105,8 @@ public void RenderIntoMaterial(Material material) {
// right eye
eyeOffset = SteamVR.instance.eyes [1].pos;
eyeOffset.z = 0.0f;
transform.localPosition = VrEye.transform.localPosition + VrEye.transform.TransformVector (eyeOffset);
worldSpaceEyeOffset = VrEye.transform.TransformVector(eyeOffset);
transform.localPosition = VrEye.transform.localPosition + VrRig.transform.InverseTransformDirection(worldSpaceEyeOffset);

if (RenderAsMirror)
{
Expand Down