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About The Pull Request

adds wallets which can carry money, all 'cards' (id cards, drivers licenses, credit cards, concealed carry permits), and lockpicks

adds concealed carry permits which will ideally be purchasable with a merit
adds drivers licenses which should probably replace the passport because who tf just walks around with their passport

Why It's Good For The Game

thanks bomby

Changelog

🆑
add: adds wallets, concealed carry permits, and drivers licenses
/:cl:

@github-actions github-actions bot added the UI label Jan 7, 2026
@dwinters99
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If you plan on adding ID to loadout I would like if ID was selectable a la backpack selection and PDA selection so that one could choose which kind of ID they wanted to spawn with. 'None' being an option would also be good. ID selection is a very commonly requested feature on Apocrypha

chazzyjazzy and others added 2 commits January 10, 2026 16:56
Co-authored-by: Marshmellow105 <118340622+Marshmellow105@users.noreply.github.com>
@chazzyjazzy chazzyjazzy marked this pull request as ready for review January 10, 2026 22:32
@chazzyjazzy chazzyjazzy requested review from a team as code owners January 10, 2026 22:32
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@FalloutFalcon FalloutFalcon left a comment

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Having the driver's license require also carrying your passport on you is a little strange (we idealy want to reduce the chances of people dumping stuff they dont want on the floor when they spawn) but everything else looks good.

Comment on lines 10 to +13
if(!HAS_TRAIT(user, TRAIT_THAUMATURGY_KNOWLEDGE))
to_chat(user, span_cult("A book whose title is inscribed in latin and coated with various sigils and shapes. You'll need a teacher if you want to learn more. For some reason it wont open."))
return
display_rituals()
.=..()
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looking at the parent calls for this:
since attack self sends signals I would avoid returning out of this early, It would be better to nest your checks in a different proc. e.g display_ritual or do a
if(can_read_tome()) display_rituals() in /obj/item/ritual_tome/attack_self
however. Out of scope in this pr lol.

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I think we have either a darkpack file or we prefix all our files' names with darkpack?

@chazzyjazzy
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Having the driver's license require also carrying your passport on you is a little strange (we idealy want to reduce the chances of people dumping stuff they dont want on the floor when they spawn) but everything else looks good.

No, it replaces the passport if country of origin is USA

…ures/character_preferences/country_of_origin.tsx

Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
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No, it replaces the passport if country of origin is USA

ooooooh. Yea thats fine then

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@XeonMations XeonMations left a comment

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conflicts

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5 participants