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@FalloutFalcon FalloutFalcon commented Jan 13, 2026

About The Pull Request

Has a bunch of chemistry gear, and a basic surgery setup
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two gangrels in a cute little hideout. They guard free fishing gear and a cool military spear
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An old catacomb home to a old vampire (fake sarcophagus dont worry) with guards and a saber decorating their grave.
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They appear in this section on that green dot.
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Why It's Good For The Game

Demonstration of how the new (Just TG) modular room system works.
Adds a little "ruin" for players to run which the map was otherwise lacking

Changelog

🆑
map: Adds three modular rooms in the sewers of the mall
/:cl:

@FalloutFalcon FalloutFalcon requested review from a team as code owners January 13, 2026 14:31
@FalloutFalcon FalloutFalcon changed the title Two modular rooms for westfield mall Three modular rooms for westfield mall Jan 13, 2026
@FalloutFalcon FalloutFalcon requested a review from a team as a code owner January 13, 2026 21:33
@FalloutFalcon
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@DarkPack13/maptainers

@dwinters99
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  • Do the crinos beasts in ruin 1 have death sprites? That's the Hungry Dead Crinos Form sprite and it didn't have one on oldcode.
  • I'm not sold on the bouncer-wall at the entrance of ruin 1.
  • Are the NPCs hostile by default? Oldcode as far as I know didn't support hostile-by-default NPCs.
  • Are those robot gibs still named robot gibs or did one of the despess PRs catch it?

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Do the crinos beasts in ruin 1 have death sprites? That's the Hungry Dead Crinos Form sprite and it didn't have one on oldcode.

Negative #510

I'm not sold on the bouncer-wall at the entrance of ruin 1.
Are the NPCs hostile by default? Oldcode as far as I know didn't support hostile-by-default NPCs.

The gaurds are not. Its why I needed the bouncer wall so you have to interface with atleast one of them

Are those robot gibs still named robot gibs or did one of the despess PRs catch it?

Negative

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updated the pentex ruin to have 2 crinos beasts and two shitty 9mm turrets instead.

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Conflicts

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Missing onfloor icon for 'skull helmet'

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