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5 changes: 4 additions & 1 deletion about/index.md
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Expand Up @@ -12,11 +12,14 @@ FLAME GPU started in the early days of general purpose computing on GPUs. GPU ha
* **Model Ensembles** - The ability to run ensembles of models. I.e. the same model with different parameters or random seeds. This is necessary within stochastic simulation and FLAME GPU allows the specification of ensembles to occupy multiple devices on a single computing node.
* **Sub models** - Certain behaviours in FLAME GPU require iterative processes to ensure reproducibility with serial counterparts (e.g. conflict resolution for resources). FLAME GPU 2 allows re-usable sub models to be described for such behaviours so that it can be abstracted from the rest of the model function.

FLAME GPU 2 is available under a dual [Open Source and commercial license](/download/license/). For commercial consultancy using the software please [contact us](/contact/).

For an introduction to FLAME GPU 2 and its features (in Apr 2021) please view the [GTC 2021 recorded talk](https://gtc21.event.nvidia.com/media/Simulate%20the%20World%20and%20Everything%20in%20it%3A%20Complex%20Systems%20Simulations%20with%20FGPU2%20%5BE31281%5D/1_jq4vdfcg) (requires free registration) by Paul Richmond (youtube copy embedded below).

<iframe width="560" height="315" src="https://www.youtube.com/embed/NRRW6EDClYM" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

FLAME GPU 2 is available under the permissive MIT licence. For commercial consultancy using the software please [contact us](/contact/).



## Publications

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---
title: "Contributor Licence Agreement"
permalink: "cla"
title: "Contributor License Agreement"
---

# Contributor Licence Agreement
# Contributor License Agreement

## Individual Contributor Exclusive License Agreement

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Expand Up @@ -14,7 +14,7 @@ Please see the [Release Notes](https://github.com/FLAMEGPU/FLAMEGPU2/releases/la

To build FLAME GPU 2+ or develop using C++, you can either start by consider starting with one of the standalone [models](../models), or create a new standalone model based on the [template repository](https://github.com/FLAMEGPU/FLAMEGPU2-example-template) or by downloading and building the main [FLAME GPU 2](https://github.com/FLAMEGPU/FLAMEGPU2) project and follow the instructions in the readme. FLAME GPU 2 uses [CMake](https://cmake.org) as a cross-platform build system, with support for Windows via Visual Studio and for Linux systems via make, with support for CUDA 12.0+. Please see the [readme](https://github.com/FLAMEGPU/FLAMEGPU2) for further information on the dependencies of FLAME GPU 2 and the model development process.

*Note: FLAME GPU 2 is released under a [dual licence of AGPL v3.0 and a commercial licence](./licence). Pre-release versions were previously distributed under MIT. Contributions require a digital signature (via a GitHub CLA bot) of our [Contributor Licence Agreement](../cla).*
*Note: FLAME GPU 2 is released under a [dual license of AGPL v3.0 and a commercial license](./license). Pre-release versions were previously distributed under MIT. Contributions require a digital signature (via a GitHub CLA bot) of our [Contributor License Agreement](../cla).*



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