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38e8873
Add comprehensive README.md with installation and usage instructions
mentatbot[bot] Apr 17, 2025
d3390e0
Merge pull request #1 from This-is-for-testing-dylib/mentat-0-1
stayaway245 Apr 17, 2025
3783057
Fix build failures after removing fix_paths.sh
mentatbot[bot] Apr 17, 2025
8f930a0
Fix build failures from unused parameter warnings
mentatbot[bot] Apr 17, 2025
08c2b21
Fix Objective-C/C++ interoperability issues
mentatbot[bot] Apr 17, 2025
10b10c6
Fix iOS namespace error in C++ context
mentatbot[bot] Apr 17, 2025
6620d8b
Fix Objective-C++ file extensions and compilation
mentatbot[bot] Apr 17, 2025
de82e6e
Fix iOS include paths in Objective-C++ files
mentatbot[bot] Apr 17, 2025
17db0d4
Fix missing CI stub implementations for memory utilities
mentatbot[bot] Apr 17, 2025
cb6e48d
Fix missing cstdint include for CI compatibility
mentatbot[bot] Apr 17, 2025
e9d2354
Fix UIImage redefinition error in C++/Objective-C boundary
mentatbot[bot] Apr 17, 2025
8b51ed4
Fix PatternScanner implementation errors
mentatbot[bot] Apr 17, 2025
2373001
Fix ScanForPattern method declaration
mentatbot[bot] Apr 17, 2025
906c1e3
Fix ARC compatibility in HttpClient.mm
mentatbot[bot] Apr 17, 2025
ef4483e
Fix HttpClient.mm API mismatches
mentatbot[bot] Apr 17, 2025
ca4be30
Fix RequestResult struct member access in HttpClient.mm
mentatbot[bot] Apr 17, 2025
91c264c
Fix RequestResult structure and HttpClient method signatures
mentatbot[bot] Apr 17, 2025
1c3b9ba
Remove non-existent m_headers field access in HttpClient.mm
mentatbot[bot] Apr 17, 2025
9f65e9d
Fix ARC compatibility in MethodSwizzlingExploit.mm
mentatbot[bot] Apr 17, 2025
a4287ca
Fix ARC compatibility in WebKitExploit.mm
mentatbot[bot] Apr 17, 2025
6825955
Fix C++ namespace issues in AI features code
mentatbot[bot] Apr 17, 2025
5288379
Fix C++ namespace and malformed comment blocks
mentatbot[bot] Apr 17, 2025
20fd69b
Fix C++ override and namespace issues in AI features
mentatbot[bot] Apr 17, 2025
3651826
Implement abstract model methods with stub implementations
mentatbot[bot] Apr 17, 2025
849fe4c
Add stub implementations for UI classes and fix remaining compile errors
mentatbot[bot] Apr 17, 2025
06ae02b
Fix AIIntegration implementation for CI builds
mentatbot[bot] Apr 17, 2025
bd48157
Revert AI feature stub implementations
mentatbot[bot] Apr 17, 2025
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29 changes: 29 additions & 0 deletions BUILD_FIX_README.md
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# Build Failure Fixes

This PR addresses the build failures that occurred after removing the `fix_paths.sh` script. Here's a summary of the changes:

## 1. Fixed Include Paths

The main issue was that many files were using incorrect relative paths to include `objc_isolation.h` after the path-fixing script was removed. We fixed this by:

- Calculating the correct relative path for each file based on its directory depth
- Updating all include statements across the iOS subdirectories:
- Files in `source/cpp/ios/` now use `#include "../objc_isolation.h"`
- Files in `source/cpp/ios/*/` now use `#include "../../objc_isolation.h"`
- Files in `source/cpp/ios/*/*/` now use `#include "../../../objc_isolation.h"`

## 2. Improved CMake Configuration

To prevent similar issues in the future and improve build stability:

- Added `${CMAKE_SOURCE_DIR}/source/cpp` to the include directories, making it easier to include files from this directory
- Added stronger compiler warnings and error flags (`-Wall -Wextra -Werror`) to catch potential issues earlier
- Added iOS-specific compiler definitions for better compatibility

## 3. Added Central Include Guard

Created a new `include_guard.h` header that can be used in future development as a central way to include platform-specific headers without worrying about relative paths.

## Lessons Learned

When removing utility scripts like `fix_paths.sh`, it's important to first understand what they were fixing and implement a proper solution before removal. In this case, the script was critical for ensuring the correct include paths across different directory levels.
190 changes: 190 additions & 0 deletions README.md
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# Roblox Executor for iOS

A comprehensive script execution engine for Roblox on iOS devices, featuring advanced bypass techniques, memory manipulation capabilities, and AI-powered script assistance.

## 🚀 Features

- **Powerful Script Execution**: Execute custom Lua scripts in Roblox with high performance
- **Cross-Environment Support**: Works on both jailbroken and non-jailbroken devices
- **Advanced Byfron Bypass**: Sophisticated techniques to bypass Roblox's anti-cheat system
- **Memory Manipulation**: Read and write memory with protection management
- **Method Hooking**: Hook into game functions for extended capabilities
- **Script Management**: Organize, save, and load scripts with categories and favorites
- **AI-Powered Features**: Script generation, debugging assistance, and vulnerability detection
- **Intuitive UI**: Floating button interface with script management and editing
- **Security Hardening**: Anti-debugging and anti-tampering protection
- **Performance Monitoring**: Track execution times and optimize performance

## 📋 Requirements

- iOS 15.0+
- Xcode 13+ (for building)
- CMake 3.16+ (for building)
- Optional: Dobby library for enhanced hooking capabilities

## 🔧 Installation

### Building from Source

1. Clone the repository:
```
git clone https://github.com/yourusername/roblox-executor.git
cd roblox-executor
```

2. Configure the build:
```
mkdir build
cd build
cmake .. -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_ARCHITECTURES=arm64
```

3. Build the project:
```
cmake --build . --config Release
```

4. The compiled library (`libmylibrary.dylib`) will be available in the `build/lib` directory.

### Installation on Device

#### Jailbroken Device
1. Copy `libmylibrary.dylib` to your device
2. Inject the library into Roblox using a tool like libhooker, Substitute, or similar injection methods

#### Non-Jailbroken Device
For non-jailbroken devices, additional steps are required:
1. Sign the library with a developer certificate
2. Use a sideloading method compatible with your iOS version
3. Follow the specific integration instructions for your deployment method

## 💻 Usage

### Basic Script Execution

```cpp
// Initialize the execution engine
auto engine = std::make_shared<iOS::ExecutionEngine>();
engine->Initialize();

// Execute a script
std::string script = "print('Hello from Roblox Executor!')";
auto result = engine->Execute(script);

if (result.m_success) {
std::cout << "Script executed successfully" << std::endl;
} else {
std::cout << "Execution failed: " << result.m_error << std::endl;
}
```

### Script Management

```cpp
// Initialize script manager
auto scriptManager = std::make_shared<iOS::ScriptManager>();
scriptManager->Initialize();

// Add a script
iOS::ScriptManager::Script newScript(
"MyScript", // Name
"print('Hello, Roblox!')", // Content
"Simple hello world script", // Description
"YourUsername", // Author
iOS::ScriptManager::Category::Utilities // Category
);
scriptManager->AddScript(newScript);

// Execute the script
scriptManager->ExecuteScript("MyScript");
```

### UI Integration

```objective-c
// Initialize UI controller
UIController *controller = [[UIController alloc] init];
[controller show];

// Handle button press events
controller.scriptButtonPressHandler = ^{
// Show script selection UI
[controller showScriptSelector];
};
```

### AI Features

```cpp
// Initialize AI integration
auto ai = std::make_shared<iOS::AIFeatures::AIIntegrationInterface>();
ai->Initialize();

// Generate a script
ai->ProcessQuery("Create a script that makes the player jump higher",
[](const std::string& response) {
std::cout << "Generated script: " << response << std::endl;
});
```

## 🔒 Security Considerations

This project includes advanced security features:

- Anti-debugging detection
- Code integrity verification
- Protection against function hooking
- Tampering detection and response mechanisms

These security measures help protect the library against reverse engineering and detection.

## 🧩 Architecture

The project is organized into several key components:

- **VM**: Lua virtual machine implementation
- **ExecutionEngine**: Core script execution system
- **ScriptManager**: Script storage and management
- **Hooks**: Function hooking mechanisms
- **Memory**: Memory manipulation utilities
- **UI**: User interface components
- **AI Features**: Artificial intelligence capabilities
- **Security**: Anti-tamper and anti-detection mechanisms

## ⚙️ Configuration Options

The following build options are available:

- `USE_DOBBY`: Enable Dobby for function hooking (ON by default)
- `USE_LUAU`: Use Luau (Roblox's Lua) instead of standard Lua (ON by default)
- `ENABLE_AI_FEATURES`: Enable AI-powered features (ON by default)
- `ENABLE_ADVANCED_BYPASS`: Enable advanced bypass techniques (ON by default)
- `BUILD_TESTING`: Build test executables (OFF by default)
- `BUILD_DOCS`: Build documentation (OFF by default)

Set these options when configuring with CMake:
```
cmake .. -DCMAKE_SYSTEM_NAME=iOS -DUSE_DOBBY=ON -DENABLE_AI_FEATURES=ON
```

## 📝 License

This project is licensed under [Your License] - see the LICENSE file for details.

## ⚠️ Disclaimer

This software is provided for educational purposes only. Using this software may violate Roblox's Terms of Service. The authors are not responsible for any consequences resulting from the use of this software.

## 🤝 Contributing

Contributions are welcome! Please feel free to submit a Pull Request.

1. Fork the repository
2. Create your feature branch (`git checkout -b feature/amazing-feature`)
3. Commit your changes (`git commit -m 'Add some amazing feature'`)
4. Push to the branch (`git push origin feature/amazing-feature`)
5. Open a Pull Request

## 📞 Contact

Project Link: [https://github.com/yourusername/roblox-executor](https://github.com/yourusername/roblox-executor)
35 changes: 35 additions & 0 deletions ci_fixes.patch
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diff --git a/source/cpp/memory/signature.hpp b/source/cpp/memory/signature.hpp
index 7e6dea8..7d2d8e7 100644
--- a/source/cpp/memory/signature.hpp
+++ b/source/cpp/memory/signature.hpp
@@ -1,5 +1,6 @@
#pragma once

+#include <cstdint>
#include <string>
#include <vector>

@@ -8,6 +9,13 @@

namespace Memory {

+ // Forward declaration or dummy implementation for CI builds
+#ifdef CI_BUILD
+ inline uintptr_t getLibBase(const char* name) {
+ (void)name;
+ return 0;
+ }
+#endif
// Signature scanning utility functions
namespace Signature {

@@ -61,6 +69,9 @@ namespace Memory {

// Get Roblox function address by pattern
static uintptr_t GetAddressByPattern(const char* pattern) {
+ #ifdef CI_BUILD
+ return 0; // Skip in CI
+ #endif
// Get Roblox module info
uintptr_t base = getLibBase("libroblox.so");
if (!base) return 0;
43 changes: 43 additions & 0 deletions fix_include_paths.sh
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#!/bin/bash
# This script fixes all include paths for iOS files

# Process each .mm file to correct the include paths
find source/cpp/ios -name "*.mm" | while read file; do
# Fix the include paths
echo "Fixing include paths in $file"

# Replace ../ios_compat.h with the correct path
# Calculate the correct path based on directory depth
dir=$(dirname "$file")
depth=$(echo "$dir" | tr '/' '\n' | wc -l)

# source/cpp/ios/ is depth 3, so we need 1 "../" (to get to source/cpp/)
# source/cpp/ios/subfolder/ is depth 4, so we need 2 "../"
prefix=""
for ((i=0; i<$depth-2; i++)); do
prefix="../$prefix"
done

# Replace the include path
sed -i "s|#include \"../ios_compat.h\"|#include \"${prefix}ios_compat.h\"|g" "$file"
sed -i "s|#include \"ios_compat.h\"|#include \"${prefix}ios_compat.h\"|g" "$file"
done

# Fix the include paths for .h files too
find source/cpp/ios -name "*.h" | while read file; do
echo "Fixing include paths in $file"

# Calculate the correct path based on directory depth
dir=$(dirname "$file")
depth=$(echo "$dir" | tr '/' '\n' | wc -l)

# Calculate the prefix
prefix=""
for ((i=0; i<$depth-2; i++)); do
prefix="../$prefix"
done

# Replace the include path
sed -i "s|#include \"../ios_compat.h\"|#include \"${prefix}ios_compat.h\"|g" "$file"
sed -i "s|#include \"ios_compat.h\"|#include \"${prefix}ios_compat.h\"|g" "$file"
done
24 changes: 24 additions & 0 deletions fix_includes.sh
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@@ -0,0 +1,24 @@
#!/bin/bash
# Script to fix all paths that include objc_isolation.h based on their depth in the directory structure

# Process files in source/cpp/ios directly - they should include "../objc_isolation.h"
find source/cpp/ios -maxdepth 1 -type f \( -name "*.h" -o -name "*.mm" -o -name "*.cpp" -o -name "*.m" \) -print0 | xargs -0 grep -l "objc_isolation.h" | while read file; do
echo "Fixing $file => #include \"../objc_isolation.h\""
# If the file uses "objc_isolation.h", change to "../objc_isolation.h"
sed -i 's|#include "objc_isolation.h"|#include "../objc_isolation.h"|g' "$file"
# If it already had "../objc_isolation.h", no change needed
done

# Process files in first-level subdirectories of source/cpp/ios - they should include "../../objc_isolation.h"
find source/cpp/ios/* -maxdepth 1 -type f \( -name "*.h" -o -name "*.mm" -o -name "*.cpp" -o -name "*.m" \) -print0 | xargs -0 grep -l "../objc_isolation.h" | while read file; do
echo "Fixing $file => #include \"../../objc_isolation.h\""
# Fix the path to use "../../objc_isolation.h"
sed -i 's|#include "../objc_isolation.h"|#include "../../objc_isolation.h"|g' "$file"
done

# Process files in second-level subdirectories of source/cpp/ios - they should include "../../../objc_isolation.h"
find source/cpp/ios/*/*/* -type f \( -name "*.h" -o -name "*.mm" -o -name "*.cpp" -o -name "*.m" \) -print0 | xargs -0 grep -l "../../objc_isolation.h" | while read file; do
echo "Fixing $file => #include \"../../../objc_isolation.h\""
# Fix the path to use "../../../objc_isolation.h"
sed -i 's|#include "../../objc_isolation.h"|#include "../../../objc_isolation.h"|g' "$file"
done
30 changes: 30 additions & 0 deletions fix_includes_correctly.sh
Original file line number Diff line number Diff line change
@@ -0,0 +1,30 @@
#!/bin/bash
# Script to correctly fix all paths that include objc_isolation.h based on their depth in the directory structure

# Find all files that include objc_isolation.h
find source/cpp/ios -type f \( -name "*.h" -o -name "*.mm" -o -name "*.cpp" -o -name "*.m" \) -print0 | xargs -0 grep -l "objc_isolation.h" | while read file; do
# Get the directory depth relative to source/cpp
dir=$(dirname "$file")
depth=$(echo "$dir" | tr '/' '\n' | wc -l)

# Calculate the correct path prefix
# source/cpp is depth 2, so files directly in source/cpp need no "../"
# source/cpp/ios is depth 3, so we need 1 "../" from there
# source/cpp/ios/something is depth 4, so we need 2 "../" from there
# etc.

rel_path=""
for ((i=0; i<$depth-2; i++)); do
rel_path="../$rel_path"
done

rel_path="${rel_path}objc_isolation.h"

echo "Fixing $file => #include \"$rel_path\""

# First, normalize all objc_isolation.h includes to a common pattern
sed -i 's|#include\s*"[./]*objc_isolation.h"|#include "TEMP_PLACEHOLDER"|g' "$file"

# Then replace with the correct path
sed -i "s|#include \"TEMP_PLACEHOLDER\"|#include \"$rel_path\"|g" "$file"
done
11 changes: 11 additions & 0 deletions fix_objcpp_extensions.sh
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
#!/bin/bash
# This script finds .cpp files that contain Objective-C code and renames them to .mm

# Find .cpp files in ios directory that might contain Objective-C code
find source/cpp/ios -name "*.cpp" | while read file; do
# Check if file contains Objective-C syntax ([] method calls or NS* types)
if grep -q "\\[.*\\]" "$file" || grep -q "NS[A-Z]" "$file"; then
echo "Renaming $file to ${file%.cpp}.mm"
git mv "$file" "${file%.cpp}.mm"
fi
done
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