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202 changes: 202 additions & 0 deletions SKILL_RATING_IMPLEMENTATION_SUMMARY.md
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# Player Skill Rating and ELO System - Implementation Summary

## Overview
Successfully implemented a comprehensive ELO-based skill rating system for the quest-service backend. This system provides advanced player skill tracking, matchmaking support, and performance analytics.

## Files Created

### Core Implementation
1. **`src/skill-rating/entities/player-rating.entity.ts`** - Player rating entity with tier system
2. **`src/skill-rating/entities/rating-history.entity.ts`** - Rating change history tracking
3. **`src/skill-rating/entities/season.entity.ts`** - Season management entity
4. **`src/skill-rating/skill-rating.module.ts`** - Main module configuration
5. **`src/skill-rating/skill-rating.service.ts`** - Core business logic service
6. **`src/skill-rating/skill-rating.controller.ts`** - REST API endpoints
7. **`src/skill-rating/elo.service.ts`** - ELO calculation algorithms

### Data Transfer Objects
8. **`src/skill-rating/dto/player-rating.dto.ts`** - Player rating DTO
9. **`src/skill-rating/dto/update-rating.dto.ts`** - Rating update DTO

### Database Migration
10. **`src/migrations/1738000000000-CreateSkillRatingTables.ts`** - Database schema migration

### Documentation
11. **`src/skill-rating/README.md`** - Comprehensive system documentation

### Tests
12. **`src/skill-rating/elo.service.spec.ts`** - Unit tests for ELO calculations
13. **`test/skill-rating.e2e-spec.ts`** - End-to-end integration tests

## Key Features Implemented

### 1. ELO Rating System
- **Standard ELO Formula**: Mathematical rating calculation based on player vs puzzle difficulty
- **Performance Multipliers**:
- Time-based bonuses/penalties (Β±15 points for speed)
- Hint usage penalties (-5 points per hint)
- Attempt count penalties (-3 points per extra attempt)
- Difficulty weighting (1.0x to 1.5x multiplier)
- **Adaptive K-Factor**: Ranges from 10-40 based on player experience
- **Rating Bounds**: Minimum rating of 100 to prevent negative values

### 2. Skill Tier System
Seven-tier ranking system:
- **Bronze** (< 1200): New players
- **Silver** (1200-1399): Developing skills
- **Gold** (1400-1599): Intermediate players
- **Platinum** (1600-1799): Advanced players
- **Diamond** (1800-1999): Expert players
- **Master** (2000-2399): Elite players
- **Grandmaster** (β‰₯ 2400): Top-tier players

### 3. Seasonal System
- **Time-based Seasons**: Default 3-month periods
- **Configurable Resets**: Optional seasonal rating resets
- **Status Tracking**: Active/Ended/Reset status management
- **Season History**: Performance tracking across multiple seasons

### 4. Inactivity Decay
- **Automatic Decay**: 2 points per week after 30 days of inactivity
- **Cron Job**: Daily execution at 3 AM
- **Minimum Protection**: Rating cannot fall below 100
- **History Tracking**: Decay events recorded in rating history

### 5. Comprehensive Tracking
- **Detailed History**: Complete record of all rating changes
- **Performance Metrics**: Time taken, hints used, attempts, completion status
- **Change Reasons**: Completion, failure, decay, seasonal reset, admin adjustment
- **Metadata Storage**: Expected win probability, K-factor, bonus factors

## API Endpoints

### Player Rating Management
- `GET /skill-rating/player/:userId` - Get current player rating
- `POST /skill-rating/puzzle-completion` - Update rating on puzzle completion
- `GET /skill-rating/history/:userId` - Get rating change history
- `GET /skill-rating/rank/:userId` - Get player's leaderboard rank

### Leaderboard
- `GET /skill-rating/leaderboard` - Get current season leaderboard

### Season Management
- `GET /skill-rating/season/current` - Get current active season
- `GET /skill-rating/seasons` - Get all seasons
- `POST /skill-rating/season/:seasonId/end` - End a season (admin)

## Database Schema

### Player Ratings Table
- Tracks individual player ratings per season
- Stores win/loss statistics and streaks
- Maintains performance statistics
- Links to users via foreign key

### Rating History Table
- Records every rating change event
- Stores performance context (time, hints, attempts)
- Tracks change reasons and metadata
- Enables detailed analytics

### Seasons Table
- Manages seasonal periods
- Stores season configuration
- Tracks season status and dates
- Supports seasonal resets

## Integration Points

### Puzzle Completion Integration
The system integrates seamlessly with the existing puzzle completion flow:

```typescript
// In puzzle completion handler
const completionData = {
userId: 'user-uuid',
puzzleId: 'puzzle-uuid',
puzzleDifficulty: 'medium',
difficultyRating: 5,
wasCompleted: true,
timeTaken: 120,
hintsUsed: 0,
attempts: 1,
basePoints: 100
};

await skillRatingService.updateRatingOnPuzzleCompletion(completionData);
```

### Matchmaking Support
- Provides ELO ratings for skill-based matchmaking
- Tier information for balanced game creation
- Performance history for advanced matching algorithms

## Testing Coverage

### Unit Tests
- ELO calculation accuracy
- Skill tier assignment
- Inactivity decay logic
- Performance multiplier calculations

### Integration Tests
- Complete rating update flow
- History tracking
- Leaderboard functionality
- Season management

## Configuration Options

### Season Configuration
```json
{
"decayEnabled": true,
"decayPeriodDays": 30,
"decayAmount": 2,
"minRating": 100,
"kFactor": 32,
"tierThresholds": {
"bronze": 1200,
"silver": 1400,
"gold": 1600,
"platinum": 1800,
"diamond": 2000,
"master": 2400
}
}
```

## Performance Considerations

- **Indexing**: Strategic indexes on frequently queried fields
- **History Pagination**: Configurable history limits
- **Caching**: Natural caching through season-based data
- **Batch Operations**: Efficient bulk season management

## Future Enhancements

1. **Glicko-2 Implementation**: More sophisticated rating confidence
2. **Advanced Analytics**: Rating prediction and trend analysis
3. **Achievement Integration**: Milestone-based achievements
4. **Matchmaking API**: Direct integration with game matching
5. **Rating Volatility**: Track rating stability over time
6. **Peer Comparison**: Compare performance against similar players

## Acceptance Criteria Verification

βœ… **ELO ratings calculated correctly** - Implemented standard ELO with performance multipliers
βœ… **Ratings adjust based on performance and difficulty** - Time, hints, attempts, and difficulty all factor in
βœ… **Tier system functional** - Seven-tier system with proper thresholds
βœ… **Decay applies to inactive players** - Automatic decay after 30 days via cron job
βœ… **Seasonal resets work** - Configurable seasonal reset functionality
βœ… **Tests verify all calculations** - Comprehensive unit and integration tests

## Deployment Notes

1. Run the database migration to create tables
2. The system is automatically integrated into the main app module
3. Cron jobs will start automatically with the application
4. Initial season is created during migration
5. API endpoints are immediately available

The implementation provides a production-ready skill rating system that enhances player engagement through competitive ranking and performance tracking.
2 changes: 2 additions & 0 deletions src/app.module.ts
Original file line number Diff line number Diff line change
Expand Up @@ -41,6 +41,7 @@ import { QuestsModule } from './quests/quests.module';
import { IntegrationsModule } from './integrations/integrations.module';
import { BlockchainTransactionModule } from './blockchain-transaction/blockchain-transaction.module';
import { PrivacyModule } from './privacy/privacy.module';
import { SkillRatingModule } from './skill-rating/skill-rating.module';
import { WalletAuthModule } from './auth/wallet-auth.module';

@Module({
Expand Down Expand Up @@ -122,6 +123,7 @@ import { WalletAuthModule } from './auth/wallet-auth.module';
IntegrationsModule,
BlockchainTransactionModule,
PrivacyModule,
SkillRatingModule,
WalletAuthModule,
],
controllers: [AppController],
Expand Down
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