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GameEventValueTable

Super Hackio edited this page Apr 4, 2023 · 1 revision

Inside /ObjectData/SystemData.arc, is a BCSV under the name GameEventValueTable.bcsv. This BCSV lets you define event values for the game to use.

Scenario Based Flags

Some missions in the GLE require entries in here to properly track scores

The Chimp

Each Chimp mission needs 2 entries: A High and Low score.
High Scores are scores the player achieves.
Low Scores are scores that are there by default. For The Chimp, this is always 0.

Example: These flag names indicate that they belong to Shiverburn star 3
ベストスコア[KachikochiLavaGalaxy_3]/lo = Low Score. Set to 0.
ベストスコア[KachikochiLavaGalaxy_3]/hi = High Score. Set to 0.

Fluzzard

Each Fluzzard mission needs 2 entries: A High and Low score.
High Scores are scores the player achieves.
Low Scores are scores that are there by default. For fluzzard, this value is Time in Seconds multiplied by 60.
(Example: 1m30s would be 90x60=5400)

Example: These flag names indicate that they belong to Race ID 1. The Race ID is set in the level editor, make sure your Race ID matches the number
グライダー[1]/lo = Default Time that appears. See above formula.
グライダー[1]/hi = Best Time. Set to 0.

Hubworld Events

See Hubworld Events

Optional Flags

  • 累積死亡回数 = a counter for how many times you have died on this save file. Recommended, as this value is displayed on the File Select. Set to 0.
  • 累積ゲームオーバー回数 = a counter for how many times you've Game Over'd. Set to 0.
  • 累積プレイ時間/lo and 累積プレイ時間/hi = values for how long you have played. Recommended, as these values are used whenever your play time is atttempted to be read. Set both to 0.
  • 銀行屋キノピオ[利子] = Bank Toad interest. Only required if you are going to use Bank Toad, otherwise the starbit count will bug out.

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