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SystemDataTable

Super Hackio edited this page Mar 15, 2024 · 5 revisions

GameEventValueTable

This BCSV lets you define event values for the game to use.

Scenario Based Flags

Some missions in the GLE require entries in here to properly track scores

The Chimp

Each Chimp mission needs 2 entries: A High and Low score.
High Scores are scores the player achieves.
Low Scores are scores that are there by default. For The Chimp, this is always 0.

Example: These flag names indicate that they belong to Shiverburn star 3
ベストスコア[KachikochiLavaGalaxy_3]/lo = Low Score. Set to 0.
ベストスコア[KachikochiLavaGalaxy_3]/hi = High Score. Set to 0.

Race Missions

These missions involve racing one or more Racers. In vanilla SMG2, this means Fluzzard.

Each Race mission needs 2 entries: A High and Low score.
High Scores are scores the player achieves.
Low Scores are scores that are there by default. Generally, this value is Time in Seconds multiplied by 60.
(Example: 1m30s would be 90x60=5400)

Example: These flag names indicate that they belong to Race ID 1. The Race ID is set in the level editor, make sure your Race ID matches the number
グライダー[1]/lo = Default Time that appears. See above formula.
グライダー[1]/hi = Best Time. Set to 0.

Note: Even though the Japanese says it's for a Glider, it doesn't have to be used for a Glider.

Hubworld Events

See Hubworld Events

Hungry Lumas

See Hungry Lumas

Silver Star Storage

Note: This feature is only available in GLE-V3 and up

Intended for use in a hubworld, you can make it so that a silver star setup will track your silver star progress forever until you collect them all and spawn the star. Similar to how Key Coins work in Super Mario Maker 2, except not confined to death and checkpoints.

  • Collecting a Silver Star will activate it's respective entry.
  • Each time you return to that scenario in that galaxy, you will spawn with any previously collected silver stars. (This includes fully powering off your console after saving!)
  • Collecting all silver stars will spawn the power star and reset the collection status of the related silver stars.

The format is StrayTico[%s%d_%d], where %s is the Galaxy Name, %d is the Scenario No, and the second %d is the Silver Star ID. The Silver Star Storage functionality is enabled when entries in the GameEventValueTable are found for it.

Example: You have a silver star setup in Hightail Falls Galaxy, scenario 1. You will want 5 entries like so:

  • StrayTico[BigWaterFallGalaxy1_0]
  • StrayTico[BigWaterFallGalaxy1_1]
  • StrayTico[BigWaterFallGalaxy1_2]
  • StrayTico[BigWaterFallGalaxy1_3]
  • StrayTico[BigWaterFallGalaxy1_4]

Since you can only have 1 Silver Star setup per scenario (that's a vanilla mechanic), the "Silver Star ID" is just an incrementing number starting at 0 for however many silver stars there are. If you have 10 silver stars, you'll want entries for 0, 1, 2, 3, 4, 5, 6, 7, 8, and 9.

Optional Flags

  • 累積死亡回数 = a counter for how many times you have died on this save file. Recommended, as this value is displayed on the File Select. Set to 0.
  • 累積ゲームオーバー回数 = a counter for how many times you've Game Over'd. Set to 0.
  • 累積プレイ時間/lo and 累積プレイ時間/hi = values for how long you have played. Recommended, as these values are used whenever your play time is atttempted to be read. Set both to 0.
  • 銀行屋キノピオ[利子] = Bank Toad interest. Only required if you are going to use Bank Toad, otherwise the starbit count will bug out.

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