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Filtering

Jared Taylor edited this page Apr 23, 2025 · 4 revisions

Important

Filtering is the Second Phase of Vigil's Targeting
This processes the results of the Selection to determine if we want to get rid of them

Note

Vigil is built on top of the Gameplay Targeting System
Learn about the Gameplay Targeting System to learn how to build more advanced Vigil Tasks

Vigil includes a LOS (Line-of-Sight) filter. If we don't have LOS, we remove the option so that it is not available as a focus target for Vigil.

There are many options to customize. Experiment with the options and read the tooltips to learn more about them.

To build different filters, preview the included VigilFilter_PawnRelationship Blueprint, or subclass it to create your own Pawn vs. Pawn filter. Watch the video to learn how.

Warning

You can have multiple filter tasks! Tasks are processed in order
Returning true from a filter means that Vigil will exclude it as an option

Tip

You can edit data assets during PIE to see your changes in realtime

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