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Sorting

Jared Taylor edited this page Apr 23, 2025 · 2 revisions

Important

Sorting is the Third Phase of Vigil's Targeting
This takes any remaining options and sorts them so that the array order represents the priority -- the first option is the best option

Note

Vigil is built on top of the Gameplay Targeting System
Learn about the Gameplay Targeting System to learn how to build more advanced Vigil Tasks

By default Vigil sorts based on angle using the included Vigil Sort (Angle) Task. There is nothing that you should need to modify for this task, however you may want to switch to a separate sorting task. There are multiple available.

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