Check website - scoqx.github.io
OSP2-BE incorporates code from several notable Quake mods and projects:
- OSP2 by snems: Github Link
- baseq3a by Cyrax: GitHub Link
- XQ3E Engine: GitHub Link
- Unlagged Mod by Nail Toronto
- Ratmod: GitHub Link
+ cg_chud
+ chud_file
+ cg_clearOnLevelLoad
+ cg_playersID 1/2
+ cg_spectPOV
+ cg_drawRealHeads
+ Introducing CherryHUD: table system to show scoreboard, stats etc.
* beta, only nonTeam gametypes for a while
* 2 configs available: default and d2
* cg_teamSound doesnt affect on local player model anymore
* cg_drawAmmoWarning fix
* cg_scoreboardBE fix
* be_enabled fix (fullbright, damage info)
* cg_friendsWallhack fix (not disabling drawHudElements now)
* r_fullbright unlocked again
* fix color by digit (0-9)
* add crouch animation to player model in air
SHUD:
+ update configs (m1r, m1rqlstyle, AGENT)
* SCORE_OWN/NME fixed for nonTeam gametypes
* tempAcc osp fix
+ tools / Updater OSP2-BE for Windows and Linux
* CHUD fixes
* hitbox 3 disabled
Cvars:
+ cg_altBlood multiply shaders support
+ cg_altBloodColor
* cg_altPlasma
+ option 2
+ cg_altShadow multiply shaders support
+ cg_altShadowColor
+ cg_damageDrawFrame
+ cg_damageFrameSize
+ cg_damageFrameOpaque
* cg_drawGun (reworked)
+ cg_drawGunForceAspect
* cg_drawHitBox enabled. Server permission required
* cg_drawRewards bitmask
* 2 - disable icon, 4 - disable float sprite, 8 - disable sound
+ cg_gunPos
+ cg_hitBoxColor <color>
+ cg_enemyLightningColor
+ cg_uniqueColorTable
+ cg_noSlidingWindow
+ cg_underwaterFovWarp
+ cg_drawOutline
+ cg_enemyOutlineColor
+ cg_teamOutlineColor
+ cg_enemyOutlineColorUnique
+ cg_enemyOutlineSize
+ cg_teamOutlineSize
+ cg_railRingsRadius
+ cg_railRingsRotation
+ cg_railRingsSpacing
+ cg_shotGunTracer
+ cg_railStaticRings
+ cg_railRingsSize
+ cg_scoreboardShowId
* cg_shadows
+ option -1
SHUD:
Elements:
+ tempAcc_current - temp acc for lg
+ weaponStats_## - accuracy
+ weaponStats_##_icon
+ playerStats_DG
+ playerStats_DR
+ playerStats_DG_icon
+ playerStats_DR_icon
+ playerStats_damage_ratio
+ grid
+ tempAcc_icon
Other:
+ ShadowColor for text
+ Border (border, `borderColor)
* Background for text elements (reworked)
+ Background for client events in obituaries
+ Temporal LG accuracy
+ Item pickup style 2
+ Color E/T transparency via color2
+ Armor bar over HP bar
+ tempAcc styles options
+ CurrentWeaponStats styles options
+ scoresScore_NME style
+ Configs (m1rqlstyle, AGENT, diwoc_light, cybra, zoti, RTG, California)
+ Current Weapon Stats shows accuracy
+ CurrentWeaponStats
+ CurrentWeaponStats_icon
* weaponlist:
+ border for choosen weapon
* visflags: showempty for weapon/playerStats, enemyscore, tempAcc
+ StatusBar_AmmoCount shading when realoading
* dark grey by default, or color2 is set
* disable by style (any)
* +wstats additional data
+ Kill/death ratio (K/D)
+ Damage given/recieved Ratio
* crosshairNames
+ teammates names in fog
+ ignore fog on maps: Asylum, Quarantine, oxodm32, oxodm90, rjldm3, gen_q1dm1
* restricted names in scoreboard
* restricted strings have "." instead of "..." at the end
Join the OSP2-BE community on Telegram for updates, discussions, and support:
See docs/commands.md for a comprehensive list of new commands and how to use them.
Example configuration file: OSP2.cfg located inside the mod directory.
To install OSP2-BE:
- Install Quake 3 and the OSP mod v1.03.
- Copy the mod files (pack or library) into the
ospfolder within your Quake 3 directory.
