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Remove Connection Interrupted from scoreboard.#43

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Kr3m wants to merge 1 commit intosnems:masterfrom
Kr3m:connectionInterrupted
Open

Remove Connection Interrupted from scoreboard.#43
Kr3m wants to merge 1 commit intosnems:masterfrom
Kr3m:connectionInterrupted

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@Kr3m
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@Kr3m Kr3m commented Apr 29, 2025

When the map ends, a lot of times you'll see a "Connection Interrupted" message drawing in red right below the scoreboard. This removes that.

@snems
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snems commented Apr 30, 2025

This solution will disable the lagometer during intermission. Also we can really have an interrupted connection during intremission.

I think this problem should have another solution.

@Kr3m
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Kr3m commented Apr 30, 2025

This solution will disable the lagometer during intermission. Also we can really have an interrupted connection during intremission.

I think this problem should have another solution.

I'm not sure why this would be an issue. There's no need for a lagometer when your player can't even move.

BeginIntermission isn't even triggered until CheckExitRules and is disabled when the next map loads. I can't even see a point to having a lagometer at this point even if a mod uses intermission at other points given its nature. Plus, it kinda makes end game screenshots ugly since you can get latency in that stage regardless of what your ping is.

@snems
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snems commented May 2, 2025

I added a small delay to the code and now the text shouldn't appear as often. Please check the latest release, does this solve the problem?

@Kr3m
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Kr3m commented May 4, 2025

I added a small delay to the code and now the text shouldn't appear as often. Please check the latest release, does this solve the problem?

I'll try to make some time to test this on Monday. Thanks.

@Kr3m
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Kr3m commented May 18, 2025

I'm still having issues with this at the end of the map when I don't apply this.

@snems
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snems commented May 24, 2025

You can try change the "connection interrupted" delay. It is 500 ms now
I think turning it off completely during the intermission is a bad idea.

@metaq3
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metaq3 commented Jan 10, 2026

I'm not sure why this would be an issue. There's no need for a lagometer when your player can't even move.

IMO it IS an issue for user experience. Imagine user loosing connection just in the intermission time. He will not be happy thinking why doesn't server change the map and what it waits for. It's not that obvious to assume interrupted connection, at least for users who are unfamiliar with technical details.

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3 participants