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public static void SampleBuildingHeight(Vector3 worldPos, float angle, int width, int length, BuildingInfo info, out float minY, out float maxY, out float buildingY)
public float SampleWalkingHeight(Vector3 worldPos, float terrainHeight)
public bool CalculateGroupData(ushort buildingID, int layer, ref int vertexCount, ref int triangleCount, ref int objectCount, ref VertexArrays vertexArrays)
public void PopulateGroupData(ushort buildingID, int groupX, int groupZ, int layer, ref int vertexIndex, ref int triangleIndex, Vector3 groupPosition, MeshData data, ref Vector3 min, ref Vector3 max, ref float maxRenderDistance, ref float maxInstanceDistance)