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public void CountLanes(ushort nodeID, ushort ignoreSegment, LaneType laneTypes, VehicleType vehicleTypes, bool onePerSegment, ref int forward, ref int backward)
public void CountLanes(ushort nodeID, ushort ignoreSegment, Direction directions, LaneType laneTypes, VehicleType vehicleTypes, Vector3 direction, ref int left, ref int forward, ref int right, ref int left2, ref int forward2, ref int right2)
public bool RayCast(Segment3 ray, float snapElevation, out float t, out float targetSqr)
public static ushort FindOwnerBuilding(ushort nodeID, float maxDistance)
public bool CalculateGroupData(ushort nodeID, int layer, ref int vertexCount, ref int triangleCount, ref int objectCount, ref VertexArrays vertexArrays)
public static void CalculateGroupData(Node nodeInfo, ref int vertexCount, ref int triangleCount, ref int objectCount, ref VertexArrays vertexArrays)
public void PopulateGroupData(ushort nodeID, int groupX, int groupZ, int layer, ref int vertexIndex, ref int triangleIndex, Vector3 groupPosition, MeshData data, ref Vector3 min, ref Vector3 max, ref float maxRenderDistance, ref float maxInstanceDistance, ref bool requireSurfaceMaps)