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public static bool StartConnectionTransfer(ushort buildingID, ref Building data, TransferReason material, TransferOffer offer, int touristFactor0, int touristFactor1, int touristFactor2)
public void CalculateUnspawnPosition(ushort buildingID, ref Building data, ref Randomizer randomizer, CitizenInfo info, ushort ignoreInstance, out Vector3 position, out Vector3 target, out Vector2 direction, out Flags specialFlags)
public void ModifyMaterialBuffer(ushort buildingID, ref Building data, TransferReason material, ref int amountDelta)
public void SimulationStep(ushort buildingID, ref Building data)
public static void AddConnectionOffers(ushort buildingID, ref Building data, int productionRate, int cargoCapacity, int residentCapacity, int touristFactor0, int touristFactor1, int touristFactor2, TransferReason dummyTrafficReason, int dummyTrafficFactor)
private static int DummyTrafficProbability()
protected static void ImportResource(ushort buildingID, ref Building data, TransferReason resource, int amount)
public static int GetProductionRate(int productionRate, int budget)
public string GenerateName(ushort buildingID, InstanceID caller)