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Justice
Justice is a mixed melee and long-ranged support Main Stand that uses fog to create illusions, puppeteer bodies, and enhance physical attacks.
Increases mining and melee attack speed while Justice is summoned.
When a Zombie, Skeleton, Creeper, Spider, or Villager (including Witches and all illagers) is killed using an Executioner Axe or Scissors (Justice-user only), a body is dropped that can be risen immediately or stored in a Body Bag. If the user activates a fog field, up to 12 nearby bodies will become puppets for the user to control and will be unable to return to a Body Bag. Risen spiders can be mounted and controlled.
Creates a field of fog spanning 100 blocks in each direction centered on the user. Within the fog, illusion blocks become visible, corpses on the ground will stand to await orders, and visibility will drop considerably for non-Justice users.
Pulls any bleeding entities within your fog in the direction the player is looking. Can be used to reposition enemies to create distance, prevent fleeing, or otherwise fling them into traps or swarms of enemies.
- Player - Dispels any current illusion morph, returning the player to their standard appearance.
- Villager - Grants a reputation trade discount that stacks with Hero of the Village and makes Iron Golems passive toward you. Will give the player Enya's OVA disguise if using the "OVA" skin and a Herobrine disguise if using the "Stray" skin.
- Zombie - Zombies become neutral, Villagers will flee from the player, and Iron Golems become hostile.
- Skeleton - Skeletons become neutral and Iron Golems/Wolves become hostile. Disguises as a Stray with the "Stray" skin and a Wither Skeleton while using the "Wither" skin.
Opens a menu similar to the creative mode inventory that allows the player to obtain infinite Foggy Blocks and Foggy Coatings. Foggy-type blocks are only visible in fog and are intangible. While visible, mobs will pathfind around foggy blocks as if they were standard blocks.
Press C to dash, gaining a burst of speed in a single direction. If you time it well with a jump, you gain additional distance at the cost of a longer cooldown. Shares a cooldown with stand leap.
Allows the player to take control of Justice and fly freely within a large range. Justice has no direct attacks, but can quickly scout and issue tactical commands to control risen corpses.
Management Tactics:
- Team Color - Changes the appearance of all raised corpses to discern ownership in group battles. Options include default, red, blue, and green.
- Cackle - A taunting laugh. No direct combat usage.
- Select All - Selects all corpses obedient to the player.
- Deselect All - Deselects all selected corpses.
- Destroy Corpses - Kills all selected corpses. Can be used to quickly clean up after fights or to free slots to raise new corpses.
Movement Tactics:
- Follow - Causes selected corpse(s) to follow the user.
- Stay Put - Causes selected corpse(s) to stand in place.
- Roam - Causes selected corpse(s) to randomly roam in the area around their current position.
Battle Tactics:
- Defend - Causes selected corpse(s) to attack anything that damages the user.
- Hunt Monsters - Causes selected corpse(s) to attack monsters on sight.
- Hunt Target - Causes selected corpse(s) to only attack if ordered to.
- Hunt Players - Causes selected corpse(s) to attack players on sight.
- Stand Down - Causes selected corpse(s) to stop fighting.
Dispels the current illusion morph and creates 2 clones of the user that walk forward 45° to the player's left and right for 5 seconds before disappearing. If a clone is attacked, it will be instantly destroyed. If the player is attacked while a clone exists, they will switch places and the clone will be destroyed in their place, preventing damage.
| Ability Name: | Icon: | Experience Value: |
|---|---|---|
| Dealing Damage (Any Player Attack) | N/A | 1 |
| Mining (With Stand Summoned) |
|
1 (38% chance) |
| Fog Chains |
|
4 |
| Dealing Damage (Corpse) |
|
1 |
| Dash |
|
1 (20% chance) |
|
Development Level: |
EXP Required: | Unlocks: | ||
|---|---|---|---|---|
| Level: | Cumulative: | Skins: | Skills: | |
| 1 | 0 | 0 | N/A | N/A |
| 2 | 50 | 50 | Manga, OVA | Illusion Morph (Villager) |
| 3 | 150 | 200 | Stray, Bogged | Illusion Morph (Zombie) |
| 4 | 300 | 500 | Wither, Twilight, JoJonium | Illusion Morph (Skeleton) |
| 5 | 400 | 900 | Tarot, Pirate, Dark Mirage | Illusion Clones |
| Secret | Conditional* | Flame, Blue Flame | None | |



