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Potion Effects
The Bleed effect reduces the amount of healing that players get from saturation/eating food. At Level 1, you get 50% less healing from food. At Level 2, 75%. And at level 3, 100%. Bleed is inflicted by Glaive charged-attacks, Knives, Wire Traps, Barbed Wire Traps, Barbed Wire Bunches, thrown Scissors, and some stand attacks. Bleed cannot be cleared by drinking Milk.
The Capturing Love effect causes the affected entity to emit particles and have emissive textures, similar to glow squids. In addition, players with the effect receive a Villager trade discount. Capturing Love is applied for 3 minutes when using Lucky Lipstick produced by Cinderella. The effect can be extended by using Lucky Lipstick or safely removed by lying on a bed, but if the effect runs out of time naturally the Faceless effect is applied for 3 minutes. Capturing Love cannot be cleared by drinking Milk.
The Faceless effect causes affected entities to take 15% bonus damage per level and darkens the texture of the effected entity and applies an texture overlay to the face of affected players and zombies. In addition, entities with the effect take more damage from attacks scaling with the effect's potency. The effect is inflicted on players that fail to properly extend or clear the Capturing Love effect or any entities attacked by Cinderella's "Face Removal Attack." Faceless cannot be cleared by drinking Milk.
Gravity Flip is effectively a debug effect and can only be applied via commands. Entities with Gravity Flip will have their gravity direction changed according to the potency of the effect becoming north at level 1, south at level 2, east at level 3, west at level 4, up at level 5, and returning to normal at level 6.
The Hex effect makes the player unable to eat Enchanted Golden Apples and guarantees that eaten Locacaca turn your heart to stone. At level 2, it prevents eating regular golden apples as well. Potions of Hex can be brewed from Locacaca Pits and Awkward Potions.
The effect is inflicted by Ratt when hit by one of its darts. Each dart landed increases the potency of the effect and resets the duration timer. Each level of Melting reduces maximum health by 1, and, at Melting VII and above, movement speed is reduced by 30%. Cosmetically, entities with the Melting effect will constantly emit pale droplets. Melting cannot be cleared by drinking Milk.
Unworthy players and mobs are inflicted with the Stand Virus effect if hit by a Stand Arrow. The effect deals 1 damage per second, changes the HUD heart texture, and, upon ending, causes the stand that the arrow is holding to reject the user and let out its cry. Star Platinum and the world hit 3 times for significant damage.
Deaths from the effect's passive damage return the death message "[Name] was turned into tomato sauce."
The Vampire Blood effect is applied when a mob or player is struck by a Vampire player’s blood projectile. Vampire Blood has no effect until the affected mob is killed, at which point it returns to life as a vampire with full health.
The Warding effect is granted by eating Cherries and provides immunity to catching on fire from all sources except direct contact with lava and Stand Fire, and it also grants immunity to Tipped Arrows.