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Urbancase edited this page Oct 2, 2025 · 2 revisions

Mandom is a Secondary Stand that allows the user to rewind time by 6 seconds.

Mandom

Stand Abilities

Passive Abilities

Time Telling

A clock is visible alongside your ability icons while Mandom is summoned, allowing the user to know the time of day.

Skills

Chrono Vision

Allows the user to see clock particles marking where all nearby entities were located 6 seconds ago and what direction they were facing, if applicable. Clock faces are color-marked depending on what they represent.

  • White: User
  • Red: Monsters, aggroed mobs
  • Orange: Items, Projectiles
  • Green: Non-monster mobs (while not aggroed)
  • Blue: Other Players

Rewind Time

Rewinds time by 6 seconds, causing all entities to return to the position and orientation they had at that time. In addition, health, hunger, saturation, velocity, fire ticks, potion effect duration, Locacaca exchanges, and breath remaining are reverted to their prior values. If an entity, such as a projectile, has existed for less than 6 seconds, it will be rewound to the moment it is created. To prevent duping, time rewind does not revert changes to blocks, nor does it return items that are destroyed or consumed in the time rewound. Taking some actions, such as killing mobs or placing/destroying blocks will increase the cooldown duration.

Switch Watch

Equips and cycles through watches for the user to wear. The available watch options are: Watchless, Main Watch, and Rolex Watch. The watches are real, and can thus be seen by non-stand users.

Dash

Press C to dash, gaining a burst of speed in a single direction. If you time it well with a jump, you gain additional distance at the cost of a longer cooldown.

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